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Air Warrior II follows most of its predecessors in the genre by having blocky graphics, annoying sounds, and complex gameplay. If you have never played a flight simulator before, you might not be used to the polygonal real-time rendered graphics, a common "trademark" of many current flight simulators.
Everything, including landscapes, trees, and aircrafts are noticeably polygonal. The gameplay is smooth even up to high resolutions the highest possible is x I had no problem at x on a P All pre-rendered art is good enough to pass.
The cockpit basically represents your basic interior of a fighter plane of course, this is from the eyes of someone who has never seen a plane used in any war in his life.
Planes pre-rendered of course look very similar to their real life equivalents. In addition to being able to view the pre-rendered planes, you can also view a lot of historical information, both about the war and different aircrafts.
One thing that Air Warrior II has a lot of is background information. You can view a wide array of planes that are available throughout the game, depending on in which war you are currently engaged.
When starting a mission or campaign, you have the option of flying in 4 different theaters of operations: You can also choose which side to fight with e. Depending on which operation you are in, a different number of missions and campaigns will be available.
These range from missions such as learning how to take off and land your plane to more advanced scenarios like Bomber escort, taking out enemy bombers, and even bombing the enemy yourself. Sure, when thinking about flying these missions you might get excited, but when actually playing the game you will probably be a little disappointed.
Gameplay is not back-to-back action. There is a lot of waiting around, flying from waypoint to waypoint.
Actually fighting with the enemy is difficult and getting your plane to maneuver does take some skill. A key factor in being a good pilot is to know how to synchronize the keyboard movements with the joystick.
Like many fight simulators, control can be very complex. I recommend a joystick for the highest level of realism, but the option is there to use whatever you like.
When playing, you must know or at least have a list handy many keyboard strokes for options not supported by your joystick. All in all the gameplay might seem a little hard at first, but it is easy to get used to after only a little bit of playing.
Sounds do get annoying. There are other sounds however: Supported via modem to modem, the Internet CompuServe or by network, the ability to support Multiplayer is a nice feature. If all you want is a fun game, pass this up. On the other hand if you are looking for a realistic flight simulation, you might want to give it a try.
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Download-Theses Mercredi 10 juin The Depiction of Real Life Wartime in the Guns or Butter Simulation Game ( words, 4 pages) Can a Simulation Really Relate to the Real world?A simulation is something that is made to look, feel, or behave like something else especially so that it can be studied or used to train people.